Post by Admin on Aug 18, 2018 17:35:27 GMT
Starting funds of each faction:
Each faction has their own economy on global level. The leaders of each faction has access to every penny a faction possesses. However, how the funds are distributed is up to the leaders themselves. If leaders decide to slice funds to smaller amounts, and grant players a portion of it, beware that the total sum of funds cannot be more than the total amount provides. As for now, we will not work with a negative rate so far.
How is this system build up?
Some basics are being put together:
- Oil
- Gas
- Total population
- GDP
- Tax on GDP (20%)
- Total Import
- Total Export
- Tax on Import/Export balance (10%)
- Current account balance
All of the values are taken from the year 2017, to have a solid base to work with.
Oil
Expressed in barrels, worth $45,- per barrel
Each countries production, import, export, and consumption.
Gas
Expressed in cubic metres, worth $0,50 per m^3
Each countries production, import, export, and consumption.
Total population
Is the total population of each country, allied to the main faction. Even if a country is not fully allied up to a major faction, the entire population counts, due it’s productivity and income. The GPD is based on each countries entire population.
GDP
This is the Gross Domestic Product, a country wide value. This is why the entire population is needed within the calculations.
Tax on GDP (20%)
The 20% tax on countries GDP is a solid number, and cannot be changed at this moment. The 20% tax on a GDP is directly an income for a main faction. However, if a country is not fully, in other words 100%, allied to a main faction, then the main faction will not recive the entire tax amount. Like if a country is just 25% allied up to your faction, just 25% of the tax will be yours.
Total Import
This is the entire Import in US dollars, which each country has done in the year 2017
Total Export
This is the entire Export in US dollars, which each country has done in the year 2017
Tax on Import/Export balance.
Ofcourse when countries import and export product to each other, there must be import tariffs, and export tariffs to be paid. In this system, it is just simplified to this formula: ‘Total Export in US dollars’ – ‘total Import in US dollars’ = ‘balance either positive or negative in US dollars’
Yes, a negative trade balance is a legit thing. The numbers are based on the situation in the year 2017, and cannot be changed. The trade will be just on a free market. However, perhaps in a further update, factions could get more grip/control on trade.
Current Account Balance
This is the current cash balance from each country. To have a legit economy system based on a current situation, the current financial situation of each country is taken as a basic value, to add or deduct other amounts of cash for a total amount of funding’s for each main faction.
The entire calculations and values are taken from the Mundi website.
All values are merged together in a single Excel file, in procession of the Admin. On request, the admin will share this document with players, despite their role. If players want to calculate the income of a country which they might take over, and have interests on how much they could gain, then this file can provide some answers.There are 2 Excel files:
1. Short overview Economics (like shown above)
2. Total economics (Large Excel file, which contains everything)
Keep in mind, the files of the admin are always leading. If however a player finds a possible mistake or a value what is not correct, you have to inform the admin immediately. Abusing of this system, or misusing in whatever way to benefit in whatever way, is strictly forbidden, and can lead up to punishments faction wide.